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salomon cross county ski · lab edit

salomon cross county ski S/Lab Carbon Classic Red 196cm Soft Inventory Location_Thorne Bros. Marine Electronics - 10130 Davenport St NE Suite 160 - PH# 763.572.3782 Few Ideas on Shimano's but not at too Handle:Carbon Fiber Reel Seat-Solid 5"

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Wave shelves · perforated field sheets

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salomon cross county ski S/Lab Carbon Classic Red 196cm Soft Inventory Location_Thorne Bros. Marine Electronics - 10130 Davenport St NE Suite 160 - PH# 763.572.3782 Few Ideas on Shimano's but not at too Handle:Carbon Fiber Reel Seat-Solid 5"

Few Ideas on Shimano's Best Overhead Reels | Ideas For Blog

R3Xu Dedicated Member Joined Dec 19, 2021 Messages 1,094 Reaction score 1,844 Hello hello, this forum post is sort of a "sequel" to the previous forum post with earlygame fishing, as well as hotspots and treasure fishing improvements this time I'd like to present to you something that technically is a bit more lategame targetted, but its consequences will still improve earlygame fishing - also heads up, I came back to the previous forum post and slightly updated it so it lines up better with this one quick explanation for the changes below fishing right now basically only works for sea creature fishing, because its the only system that actually got expanded, everything else just kinda… exists progression is also really off, because you want faster catches to make fishing more engaging, but the fastest catches are locked way too far into progression so earlygame feels slow and boring, and lategame is fun when you aquire hypermaxed gear with the changes below I’m trying to fix that by adding more lategame tradeoff stats for fishing speed and sea creature chance, and also moving the "early" stats earlier into progression but okay, so the main idea is to change Double Hook Chance functionality and introduce a new stat "Multi Hook Chance", more on them literally right now as you can see, this stat allows you to get more "catches per catch" your catch will work kinda similar to fortune in other skills, so instead of just getting 1 result, each catch can roll multiple independent results, turning 1 catch into multiple catches this stat will basically replace most current double hook chance sources, and there will be a lot more of it compared to how much dhc we currently have with the rebalances I have in mind I want endgame sea creature fishing to have around: 80-120 MHC Treasure and Trophy fishing may get more than that in the process because let's be real, they are miles less fun double hook chance still exists but the general rule is to give VERY little of it, because after this change it becomes way stronger than it is right now to be honest I did consider just so yeah it stays, just at a much much lower rate endgame target is something like 2-5 Double Hook Chance at the most endgame And yes, those stats work together as you'd think, first you roll MHC, and then each of those results rolls DHC so if you somehow hit "jackpot" with my intended max stats you can fish up 3 independent sea creature rolls, with all of them being doubled - and if you somehow manage to land all that to be a jawbus and ragnarocks, first of all - good luck, second of all, I want to see that happen on a video proof or for that context, 72 lava shells in treasure fishing language A Little Designer's Note Beforehand so you can understand my Intentions with those changes - I want to make 300 Fishing Speed and 100% Scc come a lot sooner, but for the endgame there will be different stats to follow First of all, with introduction of MHC the enchant from my forum post back back then would change it's functionality, so here I present the updated "Dual Tide": It now grants chance to double your Multi Hook Chance every consecutive catch, since "chance to roll two independent rolls" is the MHC Next up, new Diamond Hunter, Added 0.5 MHC bonus to each upgrade star (so total of 20), this bonus is also present on Gold Hunter at 0.25 per star Next up, we got Gillsplash Equipment, Fishign speed went down by 4, but you gained a gemstone slot so technically max FS can go up by 1, also gained 1 SCC and 3 MHC (or 3.6 with max stars) The following changes also apply to Finwave and Ichythic: (I might slightly tweak tiki mask and Abyssal because i have a feeling tiki mask would become BIS treasure fishing, especially in hotspots due to the 20 MHC (but

Inventory Location_Thorne Bros. Marine Electronics - 10130 Davenport St NE Suite 160 - PH# 763.572.3782

Handle:Carbon Fiber Reel Seat-Solid 5"

The 19 series (products that start with 19-) are full size and printed on large sheets of paper created by Meisel Wood Hobby

but not at too fast a speed

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